The spellbook

Every spell in the game.

260 spells in 30 trees, for ten classes, up to level 60. In the game you never set a rotation: you pick a member's tree and they play it. Here is what they are casting, with the numbers the fights use and every spell in motion.

Warborn

TankDamage

A fighter in plate. Holds the line with a shield, or hits hard with big weapons.

  • Bulwark Tank
  • Harms Damage
  • Furore Damage

27 spells

Palladian

TankHealerDamage

A holy knight in plate. Tanks, heals or fights, with light in every blow.

  • Aegis Tank
  • Hallow Healer
  • Reckoning Damage

26 spells

Grave Knight

TankDamage

A knight back from the dead. Tanks by taking life back, or hits with cold and rot.

  • Bloodbound Tank
  • Rime Damage
  • Unhallowed Damage

26 spells

Backstabber

Damage

Quick and sneaky. Strikes from behind with blades and poison.

  • Cutthroat Damage
  • Swashbuckle Damage
  • Unseen Damage

26 spells

Shamancer

HealerDamage

Calls on storm and water. Heals the group, or throws lightning.

  • Tidecaller Healer
  • Thunderhead Damage
  • Stormfist Damage

27 spells

Huntsman

Damage

Fights from range with a bow or a gun, a loyal beast at your side.

  • Deadeye Damage
  • Beastbond Damage
  • Wildcraft Damage

25 spells

Magus

Damage

Fragile, but deadly from afar: fire, frost and pure magic.

  • Pyre Damage
  • Glacier Damage
  • Arcana Damage

26 spells

Doomlock

Damage

Dark magic: curses that eat away, and fiends that fight for you.

  • Blight Damage
  • Fiendcraft Damage
  • Ruin Damage

24 spells

Prophet

HealerDamage

The healer of healers. Keeps the group alive, or turns to shadow.

  • Halo Healer
  • Vigil Healer
  • Umbra Damage

27 spells

Wildling

HealerTankDamage

A friend of the wild. Heals with nature, tanks in bear hide, or calls the stars.

  • Bloom Healer
  • Bearhide Tank
  • Starsong Damage

26 spells