The spellbook
Every spell in the game.
260 spells in 30 trees, for ten classes, up to level 60. In the game you never set a rotation: you pick a member's tree and they play it. Here is what they are casting, with the numbers the fights use and every spell in motion.
Warborn
TankDamage
A fighter in plate. Holds the line with a shield, or hits hard with big weapons.
- Bulwark Tank
- Harms Damage
- Furore Damage
27 spells
Palladian
TankHealerDamage
A holy knight in plate. Tanks, heals or fights, with light in every blow.
- Aegis Tank
- Hallow Healer
- Reckoning Damage
26 spells
Grave Knight
TankDamage
A knight back from the dead. Tanks by taking life back, or hits with cold and rot.
- Bloodbound Tank
- Rime Damage
- Unhallowed Damage
26 spells
Backstabber
Damage
Quick and sneaky. Strikes from behind with blades and poison.
- Cutthroat Damage
- Swashbuckle Damage
- Unseen Damage
26 spells
Shamancer
HealerDamage
Calls on storm and water. Heals the group, or throws lightning.
- Tidecaller Healer
- Thunderhead Damage
- Stormfist Damage
27 spells
Huntsman
Damage
Fights from range with a bow or a gun, a loyal beast at your side.
- Deadeye Damage
- Beastbond Damage
- Wildcraft Damage
25 spells
Magus
Damage
Fragile, but deadly from afar: fire, frost and pure magic.
- Pyre Damage
- Glacier Damage
- Arcana Damage
26 spells
Doomlock
Damage
Dark magic: curses that eat away, and fiends that fight for you.
- Blight Damage
- Fiendcraft Damage
- Ruin Damage
24 spells
Prophet
HealerDamage
The healer of healers. Keeps the group alive, or turns to shadow.
- Halo Healer
- Vigil Healer
- Umbra Damage
27 spells
Wildling
HealerTankDamage
A friend of the wild. Heals with nature, tanks in bear hide, or calls the stars.
- Bloom Healer
- Bearhide Tank
- Starsong Damage
26 spells
Codex
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